Author Archives: Enurrendy

DDoS Attacks Target Online Gaming Sites, Enterprises

DDoS traffic volume was up overall with a third peaking at over 500Mbps and more than five percent reaching up to 4Gbps, according to NSFOCUS. A continuing trend of distributed denial-of-service (DDoS) attacks that are short in duration and repeated frequently has been revealed by the NSFOCUS 2014 Mid-Year Threat report. In parallel, high-volume and high-rate distributed denial of service (DDoS) attacks were on the upswing in the first half of 2014. DDoS traffic volume was up overall with a third peaking at over 500Mbps and more than five percent reaching up to 4Gbps. In addition, findings showed that over 50 percent DDoS attacks were above 0.2Mpps in the first half of 2014, increasing from around 16 percent. More than 2 percent of DDoS attacks were launched at a rate of over 3.2Mpps, according to the report. “The DDoS attack is a relatively easy attack method to be employed with noticeable effects among other network attacks. When online service is stopped, the impact and damage it causes is very apparent and straightforward,” Xuhua Bao, senior researcher at NSFOCUS, told eWeek. “Attacks with high frequency make it hard for attack’ targets to respond to instantly, increasing the difficulty of the defense level.” The longest single attack lasted nine days and 11 hours, or 228 hours, while the single largest attack in terms of packet-per-second (pps) hit at a volume of 23 million pps. More than 42 percent of attack victims were targeted multiple times while one in every 40 victims was repeatedly hit more than 10 times. The highest frequency of attacks experienced by a single victim was 68 separate DDoS attacks. “Today, DDoS attack methods have become highly instrumental and resourceable. When an attacker plans to launch a DDoS attack on a specific target, there are plenty of DDoS attack tools and resources available online to be purchased and used,” Bao said. “With the rise of hacktavism in recent years, DDoS attacks have become a means of protesting or expressing your own opinion, which is widely used by some hacker groups.” The report revealed HTTP Flood, TCP Flood and DNS Flood were the top three attack types, together making up 84.6 percent of all attacks. DNS Flood attacks held their place as the most popular attack method, accounting for 42 percent of all attacks. While the number of DNS and HTTP Flood attacks decreased, TCP Flood attacks grew substantially. More than 90 percent of attacks detected lasted less than 30 minutes, an ongoing trend the report said indicates that latency-sensitive websites, such as online gaming, e-commerce and hosting service should be prepared to implement security solutions that support rapid response. The survey also indicated an increase in Internet service providers (ISPs), enterprises and online gaming sites as targets. Attacks targeting ISPs increased by 87.2 percent, while attacks on enterprises jumped by 100.5 percent and online gaming by 60 percent. “The online gaming industry has been a target of DDoS attacks and are mainly profit-driven. The nature of online gaming relies greatly on the Internet service and often there is a huge amount of money involved making them extremely sensitive to attacks,” Bao said. “When they are being attacked, there are obvious and direct economic losses, as well as the loss of the resources from players, which leads to malicious competition and extortion.” Source: http://www.eweek.com/small-business/ddos-attacks-target-online-gaming-sites-enterprises.html

See the article here:
DDoS Attacks Target Online Gaming Sites, Enterprises

Bad boy builds beastly Bash bug botnet – boxen battered

DDoS zombie army found in the wild hours after flaw surfaces Mere hours after its discovery, the Shell Shock Bash vulnerability was exploited by an attacker to build a botnet.…

See the original post:
Bad boy builds beastly Bash bug botnet – boxen battered

Hackers Are Already Using the Shellshock Bug to Launch Botnet Attacks

With a bug as dangerous as the “shellshock” security vulnerability discovered yesterday, it takes less than 24 hours to go from proof-of-concept to pandemic. As of Thursday, multiple attacks were already taking advantage of that vulnerability, a long-standing but undiscovered bug in the Linux and Mac tool Bash that makes it possible for hackers to trick Web servers into running any commands that follow a carefully crafted series of characters in an HTTP request. The shellshock attacks are being used to infect thousands of machines with malware designed to make them part of a botnet of computers that obey hackers’ commands. And in at least one case the hijacked machines are already launching distributed denial of service attacks that flood victims with junk traffic, according to security researchers. The attack is simple enough that it allows even unskilled hackers to easily piece together existing code to take control of target machines, says Chris Wysopal, chief technology officer for the web security firm Veracode. “People are pulling out their old bot kit command and control software, and they can plug it right in with this new vulnerability,” he says. “There’s not a lot of development time here. People were compromising machines within an hour of yesterday’s announcement.” Wysopal points to attackers who are using a shellshock exploit to install a simple Perl program found on the open source code site GitHub. With that program in place, a command and control server can send orders to the infected target using the instant messaging protocol IRC, telling it to scan other networked computers or flood them with attack traffic. “You install it on the server that you’re able to get remote command execution on and now you can control that machine,” says Wysopal. The hackers behind another widespread exploit using the Bash bug didn’t even bother to write their own attack program. Instead, they rewrote a proof-of-concept script created by security researcher Robert David Graham Wednesday that was designed to measure the extent of the problem. Instead of merely causing infected machines to send back a “ping” as in Graham’s script, however, the hackers’ rewrite instead installed malware that gave them a backdoor into victim machines. The exploit code politely includes a comment that reads “Thanks-Rob.” The “Thanks-Rob” attack is more than a demonstration. The compromised machines are lobbing distributed denial of service attacks at three targets so far, according to researchers at Kaspersky Labs, though they haven’t yet identified those targets. The researchers at the Russian antivirus firm say they used a “honeypot” machine to examine the malware, locate its command and control server and intercept the DDoS commands it’s sending, but haven’t determined how many computers have already been infected. Based on his own scanning before his tool’s code was repurposed by hackers, Graham estimates that thousands of machines have been caught up in the botnet. But millions may be vulnerable, he says. And the malware being installed on the target machines allows itself to be updated from a command and control server, so that it could be changed to scan for and infect other vulnerable machines, spreading far faster. Many in the security community fear that sort of “worm” is the inevitable result of the shellshock bug. “This is not simply a DDoS trojan,” says Kaspersky researcher Roel Schouwenberg. “It’s a backdoor, and you can definitely turn it into a worm.” The only thing preventing hackers from creating that worm, says Schouwenberg, may be their desire to keep their attacks below the radar—too large of a botnet might attract unwanted attention from the security community and law enforcement. “Attackers don’t always want to make these things into worms, because the spread becomes uncontrollable,” says Schouwenberg. “It generally makes more sense to ration this thing out rather than use it to melt the internet.” The Bash bug, first discovered by security researcher Stéphane Chazelas and revealed Wednesday in an alert from the US Computer Emergency Readiness Team (CERT), still doesn’t have a fully working patch. On Thursday Linux software maker Red Hat warned that a patch initially released along with CERT’s alert can be circumvented. But Kaspersky’s Schouwenberg recommended that server administrators still implement the existing patch; While it’s not a complete cure for the shellshock problem, he says it does block the exploits he’s seen so far. In the meantime, the security community is still bracing for the shellshock exploit to evolve into a fully self-replicating worm that would increase the volume of its infections exponentially. Veracode’s Chris Wysopal says it’s only a matter of time. “There’s no reason someone couldn’t modify this to scan for more bash bug servers and install itself,” Wysopal says. “That’s definitely going to happen.” Source: http://www.wired.com/2014/09/hackers-already-using-shellshock-bug-create-botnets-ddos-attacks/

Read More:
Hackers Are Already Using the Shellshock Bug to Launch Botnet Attacks

DDoS Attacks Go Mobile

The cyber security industry has a new front to defend. Hackers are migrating their malicious techniques and technology to mobile platforms and businesses, organizations and users are already feeling the impact. Android: The New DDoS Launchpad A new Android app is causing the mass distribution of a DDoS malware. This DDoS tool uses a Low Orbit Impact Cannon (LOIC) to send TCP/UDP packets to a URL of the hacker’s choosing. Originally, LOIC was an attack that originated from desktops. But a hacker took the open-source LOIC and converted it into an Android app that has sent the security industry reeling. Current mobile infrastructures are vulnerable to hacking and cyber hijacking—the standard security measures of desktop networks and operating systems are rarely seen on mobile devices. The Problem of Super Proxies DDoS attacks sent from mobile devices present a difficult challenge for mitigation; malicious data packets sent from mobile devices travel in “Super Proxies,” or secure servers channeling data from countless other mobile devices. Data traveling in Super Proxies is notoriously difficult to separate and filter. Simply installing a piece of hardware that can stop traffic from specific IPs is not enough; this will cause the server to group bad traffic with that of legitimate users. When users can’t get through to the server, the DDoS hacker has succeeded in ‘denying service.’ Mobile DDoS and Android.DDoS.1.origin The cyber-security community is trying to take lessons from a dangerous mobile DDoS event in 2012. Most substantial DDoS events require a ‘botnet’ or ‘zombie’ army to carry out the attack, and Android.DDoS.1 was no different. It began when a hacker disguised malware in a fake Google Play application. Users downloaded the bogus software onto their devices, giving the hacker remote command of the mobile’s computing power. After amassing a significant botnet army, the hacker sent commands via SMS (didn’t the hacker know about Whatsapp?) to the DDoS viruses. These instructions included the target’s server address and a script to repeat. Once confirmed, the mobile devices also sent out spam text messages to the victim’s contact list, likely to spread the virus. With thousands of these infected mobile devices operating in unison, their requests generated a powerful DDoS force capable of overwhelming even large target servers. One mobile device sending bad requests does little, but an army can do some serious damage. Even experienced users who are wary of the typical trappings of PC-based malware may not be aware of the new dangers on mobile. Expect to see hackers getting more creative as the vulnerabilities in mobile networking are exposed. Handling the New Wave of Mobile DDoS Organizations and businesses trying to stay ahead of the DDoS mobile evolution are entrusting their security measures to experienced third-party protection services, whose robust networks are equipped to handle TCP and UDP attacks, among all other major attack methods in the security landscape. Source: http://www.sitepronews.com/2014/09/25/ddos-attacks-go-mobile/

Continue reading here:
DDoS Attacks Go Mobile

Chain Radio Returns After A Massive DDoS Attack

Who’d have thought it would be such a chore to run a radio station? Chain Radio, which launched a at the end of July, and since then they’ve dealt with some major issues. Namely, they’ve been the subject of DDoS attacks for weeks, but it really caught up with them in the last week. Rockstar, the head of Chain Radio, made a post on their page talking about what they’ve had to deal with in order to get their site up and running again, and the challenges they’ve faced. Unlike many other sites in the world of Bitcoin land we are operating a fleet of streaming servers which can not be simply placed behind the protection of CloudFlare. When someone is attacking our servers we are in a constant state of battle blocking IP ranges, blocking specific IPs and trying to keep everything online. Nevertheless, Rockstar remained defiant in the face of adversity. “It costs us over a thousand dollars each month to keep this service online for our listeners and if the DDOS attacks continue it will likely cost even more,” he said. “That said, we are committed to seeing this project through and NOT letting a few jerks silence what we are doing and the community that we are creating.” As to the identity of those “few jerks” and their motives, it remains unknown. As of this writing, Chain Radio is back up and running. They’re running a non-profit operation, relying largely on donations from the community. They’re taking donations to help offset the cost of the project through their website. Source: http://thecoinfront.com/chain-radio-returns-after-a-massive-ddos-attack/

Continue reading here:
Chain Radio Returns After A Massive DDoS Attack

Mitigations for Spike DDoS toolkit-powered attacks

Akamai Technologies released, through the company's Prolexic Security Engineering & Response Team (PLXsert), a new cybersecurity threat advisory that alerts enterprises to a high-risk threat of powerf…

Originally posted here:
Mitigations for Spike DDoS toolkit-powered attacks

BLAM, BLAM, BLAM… nooooo! Hacker crew Lizard Squad spits DDoS venom on Call of Duty

JUST before you blasted 2 ‘copters with 1 rocket launcher Hackers from the group Lizard Squad have reneged on their promise to quit earlier this month, apparently launching distributed denial-of-service (DDoS) attacks on major gaming industry websites.…

See more here:
BLAM, BLAM, BLAM… nooooo! Hacker crew Lizard Squad spits DDoS venom on Call of Duty